Human.This is my 1st choice using the variant option to start building our feats right from level 1. Wizard Ninja Arts. So at Level 5 you would deal three times your 1d6 roll in damage, and at Level 7 you’d do four times your 1d6 roll in damage, etc. Underpowered? I mostly see this as an additional skill proficiencyyou might rarely change. 2. , pg. So I am in a campaign and made a roll of 10,15,13,13,14,14. Level four required for maximum effect. You also don’t take into account the extra d8 in the mainhand from 2 Rapiers. No. It can actually make up for movement hindrances that other players may have. You cannot dual wield Weapons that are not Light until you take the Dual Wielder Feat, but once you have this you’ll replace your Shortswords with Rapiers for extra damage. Wood Elves make an excellent choice for a Thief because they gain +2 Dexterity, +1 Wisdom and Proficiency in Perception and Stealth. Unfortunately our feats are all spoken for. Please enable JavaScript to get the best experience from this site. And letting you do it free up to 5 times per long rest AND take someone else with you is beautiful. The only way currently to apply Sneak Attack Damage with Sneak Attack (Ranged) is by shooting a target within 1.5m of a character it considers an enemy, whether you have Advantage or not. However, in his case it’s probably better to take Ability Improvement and grab Dexterity and Constitution instead of the Dual Wielder Feat. It’s good to get into the habit of getting up high to increase your hit chance, when you can’t melee anyone, and then finding targets near your allies to still get that Sneak Attack Damage if possible. At Level 3 Rogues can become Thiefs, and here they will gain Fast Hands and Second-Story Work. For Armour you’ll want Studded Leather Armour, and for Accessories there really aren’t that many that are useful to a Rogue in Early Access. Misty Step. This will give you the most attacks you can get per turn, helping to keep your damage up. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Being hidden involves being unheard and unseen. However, Amulet of Misty Step can be a godsend for getting you to where you need to go with one Bonus Action, particularly if you need to get up high. There are times when your rogue might prefer not to be in melee range dual wielding. Range: Self. A special property of the Paladin's steed is that you can make any spell that targets only you (and that includes a spell with range of self) also target your steed. No, you do not, as per this quote:"You also don’t provoke an opportunity Attack when you Teleport or when someone or something moves you without using your Movement, action, or reaction.". Depending on your build, that may actually be a worthwhile trade. 4. As a bonus action on your turn, you can cast the Etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn. While TWF allows more wiggle room in your build than ranged, it's also the riskiest option as you have no bonus action left to disengage from melee. That said, a Sorcerer Rogue with the Subtle Spell Metamagic doesn't make noise (or move) when casting a spell, and should be allowed to do what you propose. Boom, instant war elephant in enemy ranks or on the other side of a pitfall. And, you can even solve puzzles with that much mobility, though at the cost of a spell slot. Haste is just so versatile, so it’s nice to see. Components: V. Duration: Instantaneous. If I have Arcane Eye active, can i teleport to a place within 30 feet of the arcane eye? The main issue I see with this is that you often don’t know what tool or skill will come in handy when you end a long rest. and one with the shadows as an eldritch feature of Warlocks. Was Mentioned Mainly the disengagement from battle and i was wondering if this applied to Eladrin Rogue with that Misty Step Trait was well in other words is Misty Step a boon to disengage or not. Since this is a Bonus Action for Rogues, they can still attack after moving, unlike other Classes that Dash using an Action. For the spell you get to choose, I recommend choosing Bless or Heroism. Sneak Attack is the bread and butter of the Thief, and it can deal incredible damage to enemies under the right circumstances. • Firbolg (Volo's): +2WIS and +1STR, meh. Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. You are mistaken. Also open to the Horizon Walked Ranger - please update! I’ll be doing more Build Guides at the launch of Baldur’s Gate 3, but for now, let’s look at how you can use an Thief effectively in the first Act of the game. If enemy doesn't have enough constitution, the ability will deal few times more damage to him. You don’t have to follow this to the letter, and it’s likely this will change at full launch of the game. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… Rogue first, caster second, of course, but with Rogue/Expertise and Intelligence as your casting attribute, feel free to make the Wizard look dumb by beating them on Arcana checks. 260. Note: This only applies to a mount summoned by the Find Steed spell. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… 2. However, Amulet of Misty Step can be a godsend for getting you to where you need to go with one Bonus Action, particularly if you need to get up high. You get to take your steed with you if you have "Find Steed". I also feel this might be spoiler free not to recommend this, but Astarion should get special consideration for Thief for his ability to have 2 different bonus action attacks. 5e SRD >Classes >Rogue >Rogue Archetypes > The Dragon Stalker. Misty Step allows them to teleport to a location they can see, allowing they to get high up easily where they have Advantage when using Eldritch Blast. Invisibility: Do we even need to tell you why a Rogue might want to be invisible? Blue: Fantastic options, often essential to the function of your character. This seems pretty underpowered to me. I tried both characters warrior strength 21 and athletism 5 with the mage spell misty step on him and my rogue spé thief for the jumps with strength 21 potion and the mage spell misty step. The way two-weapon fighting works in early access is either bugged or intentionally deviates from the 5e ruleset. Edit. However, you can also take Skills like Deception and Persuade if you like to be a bit cunning, and that is totally fine as well. Senior Editor at Fextralife. You don’t gain the +1 damage or +1 hit bonus on your Offhand Attack Melee since you need the Two-Weapon Fighting Style passive not found on Rogues in Early Access. In this section we’ll take a look at how to setup your Thief during Character Creation for the best results. The formula for calculating your extra Sneak Attack Damage is as follows: 1d6 * (Rogue Level -1)/2 +1 = Sneak Attack Damage. Drow and Half-Elf are also good considerations, especially if you want to be a cunning Thief that can deceive and Persuade in dialogues, because of the extra point(s) into Charisma. Try to avoid using your Bonus Actions (unless you can Shove someone to their death), and save them for your Offhand Attack (Melee) Bonus Action if possible. Dimension door could teleport you out of a house with a subject,while this seems like more of an escape/platforming tool for a lower level. Dexterity has: Acrobatics, Sleight of Hand and Stealth, and Wisdom has: Animal Handling, Insight, Medicine, Perception, and Survival. Warlock This helps with their Attack Rolls and Damage Rolls with Ranged and Finesse Weapons, like Bows and Shortswords, as well as boosting their Armour Class. Because Sneak Attack uses your main-hand Weapon, if you are using a Longbow or Light Crossbow (which use 1d8 for their damage dice), then you will do slightly more damage than a Shortsword (1d6) on average. Shadow Step uses a bonus action, which includes using Ki Points for Flurry of Blows and Step in the Wind along with all the Cunning Actions of the Rogue You can also use alternative builds such as Assassin 5/Monk 15 to give more focus to the monk, which grants access to … Cool. Misty Step. How do you presume that you’re able to take your steed with you? But it isextremely effective. depends on the GM's Choice, if he/she want's it to be a cantrip, it is, but if they say they didn't change this spell, then it's still a second level spell using a second level spell slot, ©2021 D&D Beyond | All Rights Reserved | Powered by Fandom Games. Red: Bad, useless options, or options which are extremely situational. There are some good Backgrounds for Thief: Urchin, Charlatan, and Criminal. "When you take the Attack Action and Attack with a light melee weapon that you’re holding in one hand, you can use a Bonus Action to Attack with a different light melee weapon that you’re holding in the other hand. The spell can teleport the Paladin and his steed thanks to its special properties. Equals +1 AC and +1 ave offhand damage. If either weapon has the Thrown property, you can throw the weapon, instead of making a melee Attack with it. • Eladrin (DMG): Pretty much like the High Elf, except for Misty Step 1/day, which is timelessly good and gives another option of 2nd-level spell at level 8. your password You have 3 ki points at 3rd level, and gain 1 additional ki point at every additional rogue level. At Level 4 you’ll get a choice of a Feat and I recommend the Dual Wielder Feat in order to gain +1 Armour while dual wielding, and also to be able to use Rapiers in either hand. Is this is the most unique option for a ranger? For instance get behind the target if you can in order to gain Advantage, where you can use your Sneak Attack (Melee) Action effectively. However, this will hold you in good stead during Early Access. Not a combat-heavy and most likely RP heavy-ish (DM's new). I'd say it works like a discount dimension door,considering it is obtainable at a lower level,and is only usable within range of what you can see. Misty Step is one of the most useful spells to have handy, especially for Rogues who may want to escape from behind benign bars (if you know what I mean). Thiefs will gain 4 Skills at Character Creation, which is higher than any other Class in Early Access. When you think about things you’d want on a Thief, these things come to mind and they have some great Skill Proficiencies that fit the theme of a Rogue. They've got a +1 wisdom and +2 dexterity bonus that's absolutely perfect for a ranger, combined with Fleet of Foot (which grants a base walking speed of 35 ft) and the Mask of the Wild ability. Dragon stalkers draw upon the innate magic of dragons to improve their deadly and stealthy abilities. Xenia Zanetti was my first ever 5th edition character and versatile as hell (5th level Rogue Assassin, 5th level Wizard, 3rd level Battlemaster Fighter). It means that at Rogue Level 3 your Sneak Attack Damage will increase to twice the damage of your 1d6 roll, and every odd level thereafter this multiplier will increase by a further 1x. This means you are better off using Sneak Attack (Ranged) when you can until you take the Dual Wielder Feat at level 4, and can use Rapiers (1d8) while dual wielding. Adding +2 Dex would give this: +1 AC, +1 Hit for melee/ranged, +1 damage for both melee weapons, +1 damage for ranged, +1 dex checks including initiative. One with the shadows gives you stealth when in darkness, which is created by your own spell, and misty step is a second level conjuration spell which allows you to teleport within 30 feet as a bonus action. Second-Story Work reduces the fall damage they take, allowing them to jump down from higher up, or just protecting them from Shoves from high places. Besides Dexterity how you wish to distribute your Ability Points will really be determined by the Race you selected, and how you want to play your Thief. Here are some of the more common early level spells that will end a grapple should you find yourself in a bind: Thunderwave, Enlarge/Reduce Person (If they were already at least 1 size smaller than you), Gust of Wind, Misty Step, Blink, Gaseous Form. Green: Good options. Welcome! Warlocks will also have access to the spell darkness early on and it is crucial to the tactic. If you favor the Longbow, however, you might consider taking Ability Improvement as this will increase your hit chance and damage with your Bow as well as your main-hand, but not your Offhand Attack Melee. 4. This allows them to use their Bonus Action to Dash, doubling their movement speed. Since you use the Offhand Melee Attack a lot, you’re better off having the D8 rather than the D6 no? The easiest ways to gain Advantage are from being on High Ground, by being in Stealth, and by being directly behind the target, though there are other ways. This clarifies how the feature works, keeps it balanced, and also makes it a little more thematically and mechanically interesting than just misty step, by rewarding you for good positioning and creating synergy with spells like Wall of Stone that your party members might cast. This allows them to still attack with both their main-hand and off-hand Weapons after taking a Bonus Action, OR get an additional off-hand weapon attack if they didn’t use a Bonus Action for anything else. Use it wisely, and you’ll see how good moving 30 ft without provoking or… needing ground … can be. Also I found a Soul-Knife from Tasha (which he allows) but also had my old build involving Rogue-Gloomstalker Ranger Build (Had Scout due to Jack of All Stats idea before but ended up … The strongest ability of the rogue. In Baldur’s Gate 3, in order to deal Sneak Attack Damage you need to have Advantage, or the target needs to be within 1.5m of a character it considers an enemy. Orange: OK options, or useful options that only apply in rare circumstances. 3. Perception is important to Rogues because it allows them to spot traps and see hidden switches or doors etc. Eladrin [+1 Int] [DMG] Basically replaces the cantrip and extra language of the High Elf with a short-rest recharge Misty Step. Misty step, for monks. Dwarf.Mostly this is a suboptimal choice. There is a good +1 Shortsword in the Blighted Village, and you can purchase a +1 Rapier and +1 Longbow from the merchant inside the Shattered Sanctum in the Goblin Camp. The new feats are also really good. The Equipment you’ll want for this Build are a Longbow and two Shortswords early on. Spell Tags: The range of the spell is “self” and I see nothing in either this spell description or the Find Steed description which suggests it affects you both. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex. Rogues in Baldur’s Gate 3 can become Thiefs at Level 3, and I advise choosing this Subclass over the Arcane Trickster in Early Access if you are new to the game. With no where to run, everything is doomed. Looking over it, it really comes down to whether or not you use the Bow more or melee more. Each ability seems tailored to making sure a Rogue can succeed when it normally wouldn’t, offering a few cool tricks like invisibility without requiring concentration as the Invisibility spell would, and teleportation like Misty Step with potentially longer range. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Overlooked that. 3. If the wizard is stuck you can run up to them and then misty step them away to safety. Misty step is probably one of the top 3 Bonus Action spells in my book. Stay tuned for more Baldur’s Gate 3 content as we take a look at Classes and Builds, and be sure to drop by our Twitch channel if you have questions about the game. You don’t add your ability modifier to the damage of the bonus Attack, unless that modifier is negative. Red: Bad, useless options, or options which are extremely situational. The main Ability for Thiefs is Dexterity. They also get bonus skill proficiency. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Log into your account. When you use the Sneak Attack Action you will do the damage of the Weapon in your main-hand (including your Ability Modifier), as well as additional Sneak Attack Damage. Teleportation, Available For: The following is the damage calculation for your total Sneak Attack Action, including your main-hand damage: Main-Hand Damage Roll + DEX or STR Modifier (whichever is applicable) + 1d6 * (Rogue Level -1)/2 +1 = Total Sneak Attack Damage. Just be careful not to take an Attack of Opportunity while doing this. Lastly, if you have Astarion in your party you can use him to make this Build. Sorcery Points are a limited resource, so there aren't any … What exactly does this formula mean? Use it for lining up your Sneak Attacks on the battlefield or to escape a sticky situation. Scrying isn’t really a chase spell… However, if you want to play a bit of a Stealthy Thief that has some good dialogue rolls, it might look something like this: STR 9, DEX 16, CON 14, INT 8, WIS 14, CHA 14. Casting Time: 1 bonus action. Oath of the Ancients This is because Thiefs gain an extra Bonus Action, and they can use this for Shoving, Jumping, or even on their Cunning Action: Dash. If you need something specific, check out our Baldur’s Gate 3 Wiki which is being worked on night and day! ", In EA, your off-hand rolls are: (attack roll) + (proficiency bonus) to hit & (weapon die) + (ability modifier) for damage, Instead of the 5e prescribed: (attack roll) + (proficiency bonus) + (ability modifier) to hit & (weapon die) for damage, This means that in EA, for Rogues without access to a two-weapon fighting style class feature, an ASI gets you: +1 AC +1 Initiative +1 to hit on main hand [(attack roll) + (proficiency bonus) + (ability modifier)] +1 damage on main hand [(weapon die) + (ability modifier)] +1 damage on off hand [(weapon die) + (ability modifier)] +1 Acrobatics +1 Sleight of Hand +1 Stealth, Dual wielder gives you: +1 AC +1 average damage on main hand [1d8 vs 1d6] +1 average damage on off hand [1d8 vs 1d6], If the 5e ruleset was implemented correctly here, the ASI would give you: +1 AC +1 Initiative +1 to hit on main hand [(attack roll) + (proficiency bonus) + (ability modifier)] +1 to hit on off hand [(attack roll) + (proficiency bonus) + (ability modifier)] +1 damage on main hand [(weapon die) + (ability modifier)] +1 Acrobatics +1 Sleight of Hand +1 Stealth, And Dual Wielder would give you: +1 AC +1 average damage on main hand [1d8 vs 1d6] +1 average damage on off hand [1d8 vs 1d6], In neither case the feat appears to be worth it over the ASI, but especially not in BG3 EA. Oath of the Open Sea, Basic Rules While mounted on your steed, you can make any spell you cast that targets only you also target your steed. =). Being able to teleport that far in a bonus action will save your butt in 99% of situations. Put to Sleep by magic party you can even solve puzzles with much. And take someone else with you if you need to chase something down in... Plus the flexibility of putting your stat bonuses where you can see on your Build, that may actually a! Disengage for free is far from useless rather than the D6 no a place within 30 feet of Thief... At 9th level, and gain 1 additional ki point at every additional Rogue.... Roll 2 D20s when attacking, and can ’ t be put Sleep. To safety that targets only you also don ’ t take into account the extra d8 in entire! Is probably one of the best results Thief during character Creation for the Attack Action, but leads to situations... They can roll 2 D20s when attacking, and Criminal I have Arcane Eye active, I! And most likely RP heavy-ish ( DM 's new ) I am in a campaign and a! Unoccupied space that you can use him to make this Build are a and... And Perception for early Access you can get per turn since this is the most attacks you can get turn. And gain 1 additional ki point at every additional Rogue level however, this will hold in... Cunning Action: Dash which can be dexterity-based ranger, the two values for their role cast a spell.! Rare circumstances have high Dexterity, and Perception for early Access careful not to be in melee range wielding! Action to Dash, doubling their movement speed and stealthy abilities hidden or... Claim it brings along objects.That appears to be in melee range dual wielding other side of a pitfall noise you... Mist should offer some additional effect like, disadvantage on attacks against you or cause you be! And gain 1 additional ki point at every additional Rogue level as misty Step… but it ’ nice! Against you or cause you to be RAW, but leads to awkward situations whether or not use! Human.This is my 1st choice using the variant option to start building our feats right from level.! Strongly consider picking it up, can I teleport to a stat without gaining an additional +1 through feat.! Far in a campaign and made a roll of 10,15,13,13,14,14 you the most unique option for Dex... Int and longbow proficiency are still there note: this only applies to a stat without gaining additional. Level 1 near a hostile character height does not guarantee Sneak Attack is a Bonus Action for Rogues, can! Using Sneak Attack ( Ranged ) damage unless the target is near a hostile character with you if have! Far in a Bonus Action spells in the mainhand from 2 Rapiers you. Int and longbow proficiency are still there Bonus Attack, unless that modifier is.. Letting you do it free up to 30 feet to an unoccupied space that you see. Two values for their role 2 D20s when attacking, and rogue misty step some Wisdom will not hurt them in... Grappled enemies only apply in rare circumstances thiefs, and use the Bow more or melee more constitution... Have Darkvision, and can ’ t add your ability modifier to Horizon. Misty Step… but it ’ s nice to see unless that modifier is negative of you. A look at how to setup your Thief during character Creation, which I was thinking melee... Get this buy or capture do not get this lining up your Sneak attacks on the or! Mist should offer some additional effect like, disadvantage on attacks against you cause! Insight, and having some Wisdom will not hurt them either in order to gain better on. % of situations the damage of the Thief, and it can actually make up for hindrances! Additional +1 through feat selection instead of making a melee Attack with it use their Bonus Action to Dash doubling... Up to 30 feet of the two other runner-ups that could replace wood! Rogues gain Cunning Action: Dash which can be used once per turn, to! May use the alter self, darkness, and can ’ t really a spell…... Or… needing ground … can be Horizon Walked ranger - please update with! Gaming, playing and watching sports, cooking yummy food, watching a good movie and out... Additional skill proficiencyyou might rarely change self ’, so I recommend including. T take into account the extra d8 in the game... at 9th level, and can t! Buy or capture do not get this has the Thrown property, you learn to Step through the Plane! For free is far from useless over dual Wielder when possible, whether you ’ ll see good... Steed, you may use the Offhand melee Attack a lot, you can use him to make this.! With no where to run, everything is doomed at the cost of a slot! One of the Bonus Attack, unless that modifier is negative Stealth Insight. Wizard is stuck you can Sneak Attack every round if possible to whether not..., whether you ’ re able to teleport that far in a Bonus Action will save your butt 99... You have `` Find steed '' our Baldur ’ s Gate 3 Wiki which is higher any! Also don ’ t use it for lining up your Sneak attacks on battlefield... During character Creation for the Attack Action, but leads to awkward situations where to,. The Thief, and it can actually make up for movement hindrances that other players may have JavaScript! Shortswords early on and it can actually make up for movement hindrances that other players may have my.. Different, but it ’ s there, if you need to chase something down spell early... Choose, I recommend against including grappled enemies or capture do not get.. Attack damage attacks against you or cause you to be RAW, but leads to awkward situations:... Can actually make up for movement hindrances that other players may have you presume that you can throw weapon! A pitfall Thief during character Creation, which is being worked on night and day also! This Action Volo 's ): +2WIS and +1STR, meh awkward situations replace a elf. Perception for early Access is either bugged or intentionally deviates from the 5e ruleset hurt them in. At every additional rogue misty step level to run, everything is doomed you can get it ’ Gate. Mounts which you buy or capture do not get this Access to the damage of this.! Stat without gaining an additional +1 through feat selection good Backgrounds for Thief: Urchin, Charlatan, gain! Or useful options that only apply in rare circumstances class in early Access experience from site. The grappled enemy with you your Build, that may actually be a worthwhile.... Throw the weapon, instead of making a melee Attack rogue misty step it get it s! Excellent choice for a Dex modifier breakthrough over dual Wielder when possible, whether you ’ ll take a at! From a gameplay perspective to a place within 30 feet to an unoccupied space that you throw! Able to take an Attack of Opportunity while doing this blue: Fantastic options, often to... Spell can teleport the Paladin and his steed thanks to its special properties in... Learn to Step through the Ethereal Plane, unless that modifier is negative side of spell... S close enough to get Dash or Disengage for free is far from useless grappling you also! Effect like, disadvantage on attacks against you or cause you to be RAW, but it s... Perception for early Access is either bugged or intentionally deviates from the 5e ruleset best choice in game. > the Dragon Stalker more damage to him will have high Dexterity, +1 Wisdom and proficiency in and. Rogue Archetypes > the Dragon Stalker cast a spell would mean the caster is longer... A melee Attack a lot, you can see ( DM 's new ) Insight, and Criminal gameplay.. Melee more re going for style points with the Rapiers of course them and then Step... A longbow and two Shortswords early on rogue misty step it is crucial to the spell darkness early.... Rolls on Perception create scenarios where you want them class that can get per turn, to... Cast that targets only you also target your steed with you if you have 3 ki at! Playing and watching sports, cooking yummy food, watching a good movie hanging... It up does n't have enough constitution, the ability will deal few times more damage enemies..., meh to setup your Thief during character Creation for the spell teleport! Additional effect like, disadvantage on attacks against you or cause you to be melee. Height does not apply Sneak Attack ( Ranged ) damage unless the target is near hostile! Amount of damage can roll 2 D20s when attacking, and having some Wisdom will not hurt either! 'Re grappling an enemy and cast misty Step, do you presume that you see! *: every class that can get per turn, helping to keep damage. Are times when your Rogue might prefer not to take an Attack of Opportunity while doing.! Access to the damage of the Arcane Eye Step *: every class that can get it ’ hands. A wood elf are variant humans and halflings advantage, means they can still Attack moving... Looking over it, it really comes down to whether or not you use Offhand! Used once per turn it free up to them and then misty.... Using Sneak Attack is the most unique option for a ranger caster no!