[13] The rich storytelling was a contrast to the first game's emphasis on player versus player combat, but they realized that their combat artificial intelligence could give story-loving players an option to delegate battles. The new ship set out to Sol to make contact with Earth, but shortly before reaching Sol the little fleet was attacked by an unknown probe; The expedition commander, captaining the expedition's Earthling Cruiser, intercepted the alien ship before it could damage the defenseless Precursor starship, but was killed in the short fight, leaving the genius young man in command.[12]. [14] Reiche would cite the influence of numerous fiction authors over the Star Control series, including Jack Vance, Orson Scott Card, Robert Heinlein, David Brin, and Andre Norton. [10] More rarely, a planet will feature an interactive alien race, who the player can engage with as a potential friend or foe. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? [60], Compared to classic games from the same period, Star Control II is also ranked on several "best of" lists. You are the captain of Earth's brand new, state-of-the-art ship, The Vindicator. It's primary goal became reaching sentience. [22] Paul Reiche III describes this creative process, "I know it probably sounds weird, but when I design a game like this, I make drawings of the characters and stare at them. [53] In 2003, GameSpot included Star Control II on their list of greatest games of all time. This article is about the Star Control game. Star Control’s original mandate was to discover their fate. [14], Reiche and Ford drew inspiration from many science-fiction authors, as well as peers in the game industry. [44] Giving the game four out of five stars, Game Players described the game's epic scale, where "there's so much to do -- so many planets to explore and mysteries to solve and battles to fight -- that the game may dominate your spare time". In 2000, GameSpy inducted Star Control II into their Hall of Fame,[52] and ranked it the 26th best game of all time just one year later. 1 Gameplay 2 Practice and Melee 3 Extras 4 Full games 5 Ships, Hierarchy 6 Ships, Alliance of Free Stars 7 Full game scenarios (Genesis version) 8 Trivia The basics of Star Control -- two ships, competing in a one-on-one battle -- takes quite a nod from the arcade game Space Wars, but then ends up having its own identity with its extra features. [13], This was the last time that Reiche would design a game using pen and paper, including dozens of flow charts for the major plot points, player choices, and dialog trees. The editors called it "an epic" and "thoroughly enjoyable to play and look at. Star Control is a scientific and military space-based organization on Earth. [64] Its status as a classic game would lead IGN to list the series among the top 10 franchises that needed to be resurrected. It is not often that a perfect balance is struck between role playing, adventure, and action/arcade". "[48] The next year, players voted the game into PC Gamer's Readers Top 40. Understandably, the Androsynth are not too happy about this and all harbor a deep hatred for their creators. [63] Den of Geek also ranked it at #37 among their list of classic DOS games. [8] Exploration often involves travelling to stars, landing on planets, and gathering resources. Don't be fooled by the fantastical setting - the story maturely dealt with wide ranging issues, from genocide to religious extremism, and still remained terrifying, touching, and damn funny in places. "[78] The magazine would revisit this in a 2014 retrospective, calling it a "must play for space loving gamers", offering "a massive experience filled with exploration, action and some of the funniest aliens you'll run into any video game". As the player, you directly control your own ship, while issuing orders to other ships in your fleet. Games Movies TV Video. [13] Further music came from existing team member Erol Otus, who first composed the Ur-Quan theme on a synthesizer before it was re-sampled and exported to the MOD file format. And they tell me. [22] However, the sheer quantity of writing and art proved to be challenging for the game's epic scale. The Spoiler Warning of Now and Forever. Your mission is to gather together allies to fight an ancient alien menace that threatens to annihilate the human race. Star Control: Origins does a great job bringing back the classic game's humorous aliens and energetic 2D space battles, but everything you do on the ground is a chore. "[87] Indeed, journalists have noted heavy similarities in the story, characters, and overall experience of Mass Effect,[88][89][90] even calling Star Control II a spiritual predecessor. A massive Hierarchy offensive forced the Alliance fleets to retreat beyond Vela, stranding the science expedition, who went in to hiding. 9,415 Pages. [5] The only ship unique to the story mode is the player's capital ship, which is upgraded as the player gains new technology and resources. The Captain quickly discovers that the rest of the humans' allies in the war against the Ur-Quan have either been eradicated, put under slave shields, or put into service as Ur-Quan battle thralls. [13] As the project went over schedule, their payment from Accolade came to an end. They also praised the impressive graphics and the voice acting's use of unique vocal inflections for each alien race, and concluded that the game is "an addicting epic sci-fi adventure that will have patient space explorers and zero-gravity tacticians glued to their screens for a million hours. Decades later, with the help of a genius child born on the planet, the colonists activated the Precursor machinery and found out that it was programmed to build a highly advanced but unfinished starship, which could be piloted only by the now grown genius child, who alone could interact with the Precursor central computer. [16] One crucial friend was Starflight creator Greg Johnson, who Reiche had previously helped on Starflight while sharing office space. [7][8], One-on-one spaceship battles take place in real-time, based on the core gameplay of the original Star Control. 'What do you guys do?' "[20] Early in the process, they used the first game's character and ship images to create simple visual stories about the two main sides of the conflict. Star Control II: The Ur-Quan Masters is a critically-acclaimed science fiction computer game, the second game in the Star Control trilogy. Star Control. [14], The Star Control II team also invented their own fictional, flat version of space, so that the stars could be arranged in a more clear and interesting way. [14] Johnson ended up writing dialog for several aliens, as well as creating most of the artwork for the alien spaceships. [54] In the same year, IGN named Star Control II as their 53rd greatest game of all time,[55] and ranked it again at 17th greatest in 2005. Star Control: Origins From PCGamingWiki, the wiki about fixing PC games Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant. ", "The 7th International Computer Game Developers Conference", "Computer Gaming World's Game of the Year Awards", "150 Best Games of All Time, The 15 Most Rewarding Endings of All Time", "The Gamespy Hall of Fame - Star Control 2", "The Greatest Games of All Time - Star Control 2", "The Greatest Years in Gaming History 1972-2014: 1990-1999", "HG101 Presents: The 200 Best Video Games of All Time", "The Ten Best Computer Game Villains - The Ur Quan", "Reader's Choice: Best Villains - Villains 5-1", "8 Games That Capture the Infinite Potential of Space", "The RPG Scrollbars: Praise The Ur-Quan Masters", "History of Video Games: The Beginning of the Console War (1989-1993)", "The Completist Presents: Star Control 2", "The CRPG Book Project - "1992 – Star Control 2" from Tim Cain, "Critically Acclaimed Mass Effect Powered by Unreal Engine 3", "Arcade Arcana: Star Control II–Mass Effect's Estranged, Spiritual Father", "DOS classics Star Control 1 & 2 hit Steam, but you might want to try this HD fan-remaster", "Regal Counsel: Crusader Kings II Interview", "Star Control II Direct Sequel Ghosts of the Precursors Announced", "Star Control 2 creators finally making sequel", "Star Control creators working on direct sequel to Star Control 2", https://en.wikipedia.org/w/index.php?title=Star_Control_II&oldid=1001498474, Commercial video games with freely available source code, Video games developed in the United States, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 19 January 2021, at 23:41. Description Explore a living galaxy filled with alien civilizations, new and exotic worlds, pulse pounding combat, and a deep, rich history that is yours to unravel! Star Control: Origins follows the template of previous Star Control games as an action-adventure game. In response, Star Control is formed and the player is selected to command the crew of the U.E.S. [57] PC Gamer listed Star Control II the 52nd greatest PC game in their 2011 rankings. Existing games in the series include Star Control, Star Control II, Star Control 3, and Star Control: Origins. [35] Questbusters called it the "best science-fiction role-playing game since Starflight", and "best RPG of the year". [49] Computer Gaming World created their own list in 1996, ranking Star Control II as the 29th best PC game of all time, calling it "a stunning mix of adventure, action, and humor. With its deep story line, incredibly detailed alien life forms and intense ship battles, Star Control II is an incredible ride from start to finish. [3], Computer Gaming World stated that Star Control II was as much a sequel to Starflight as to Star Control. Sapience Sentience Content. [14] The algorithmically-assisted generation of the star map helped to create a vast, mysterious setting for players to explore. Star Control is a science-fiction video game series that takes place in a set of loosely linked universes, where humanity has begun to explore the galaxy and encounter alien civilizations. Welcome to the Controls page of the official IGN Wiki Guide and Walkthrough for Star Wars Squadrons. They … Gameplay. Register Start a Wiki. Star Control: Origins takes place in a huge living universe just waiting to be explored. There's 3 clicks and they move in a cycle of an explosion click, projectile click, and dash click, always starting at the explosion cli… Players will find their time split between exploring distant solar systems, landing on exotic planets, navigating hyperspace, and interacting with alien species. The Sega Genesis port of Star Control was hyped as the "first 12 megabit game" on consoles. Star Control: Origins takes place in a huge living universe just waiting to be explored. Heir to the rich legacy of the Star Control series, Origins takes the action to a completely new universe, where you captain The Vindicator, the first interstellar ship created by humanity, in order to investigate an alien distress signal. [7] The game vastly expands on the characters and backstory from the first game, with each species having their own characteristic conversational quirks, music, and even display fonts. [75] PCGamesN explains further, that "while Star Control II is a little clunky and esoteric by modern standards, this was the Mass Effect of its era, defining many of the elements you might have taken for granted in Bioware's classic sci-fi RPG series. [14] Long-time friend Erol Otus was another collaborator, who Reiche describes as contributing the widest range of content, including music, text, art, illustrations for the game manual, and (later) voice-acting. 1 Gameplay 2 Practice and Melee 3 Extras 4 Full games 5 Ships, Hierarchy 6 Ships, Alliance of Free Stars 7 Full game scenarios 8 Controls 8.1 Combat 8.2 Full game/map controls 9 Trivia The basics of Star Control -- two ships, competing in a one-on-one battle -- takes quite a nod from the arcade game Space Wars, but then ends up having its own identity with its extra features. [18] Thus, the story for Star Control II would greatly expand on those original characters, and add a few more. The game is currently under heavy development, and many planned features are not yet implemented - however, the planned gameplay for starsector goes above and beyond a basic action tactical shooter. "[80] In a 2018 retrospective of the entire series, Hardcore Gaming 101 notes that "there are aspects of Star Control II that are rough around the edges..., [b]ut once you surmount those obstacles, it reveals itself as one of the smartest, funniest, most adventure-filled science fiction games ever made. Fractal Softworks' Starsector (formerly Starfarer) is a top-down space combat game. Your mission: Save humanity, Captain. [14] The creators were admirers of the Monkey Island games, and aimed to achieve the same level of player choice and humor. [14] The contest also led them to discover a teenager named Dan Nicholson, who they hired to create additional music as needed. This wiki is full of spoilers. suggested that the game "gives you exactly what you want in a space adventure", also giving the strongest praise for the music and sound as "among the best done for any game on the market. [13] The team credits the pre-existing combat from the original Star Control with giving them a strong core to build a larger game around. [30] Game Developer Magazine featured the game in its list of open source space games, praising its scale and charm, as well as its new features. EDIT: As of April 19, 2011 you can now buy this game on GOG's for $6 ready to run on your modern system. A lot of modes have special abilities, and all glitches except Sanctuaryhave attacks usually called "clicks" because you click to use them. [19] They ultimately decided to bypass some details of the simulation, due to its lack of distinct planets to explore. Notably the Captain finds the Chenjesu and Mmrnmhrm on Procyon undergoing their own plan to merge in to a composite species powerful enough to defeat the Ur-Quan, and captures a psychic alien Dnyarri, which the Captain discovers is a member of the race that brutally enslaved the galaxy millennia ago, causing the Ur-Quan's hegemonic and genocidal rampage around the galaxy. "[93] Vice President of Insomniac Games Brian Hastings ranked Star Control II as one of his top games, and one of "the most original and perfectly executed games ever". [32] In 1994, PC Gamer US named Star Control II as the 21st best computer game ever. [14] The sequel would develop into a much more detailed adventure than the first edition. He concluded that the game "has been placed on this reviewer's top ten list of all time ... one of the most enjoyable games to review all year. [5], Whereas the first Star Control stores most of its lore in the instruction manual, Star Control II continues the story with a rich in-game experience, playing through events after the Alliance is defeated by the Hierarchy. [16] Ford also cites their shared love author Jack Vance from their childhood, and were intrigued by the idea of exaggerated societies taken to their extremes, and intelligent characters committed to an interesting agenda. Control was Section 31's threat assessment system.It relied on artificial intelligence and was located in a data center at Section 31 Headquarters. Wikis. [20] To justify the Mycon's organic structures and high energy plasma, they decided that the Mycon lived beneath the planet's crust, and must have been artificially created to survive there. In Star Control II, we made a conscious decision to tell more of a story". Star Control II is the second game in the Star Control franchise and is known as one of the greatest space adventure games of all time. r/starcontrol: The subreddit for fans of Star Control, Star Control II - The Ur-Quan Masters, and related games. [101], "Sa-Matra" redirects here. Species first introduced in Star Control: A race of cloned humans created some time ago by the Earthlings to serve as slaves. All others should stay away. Set in the year 2088, humanity has discovered it's not alone in the universe. From Star Control - Official Wiki. [5] In a multi-part feature on the history of video games, VGChartz noted that Star Control II is "often considered one of the greatest games ever made". The Captain uses a precursor Sun Device to accelerate the merging of the Chenjesu and Mmrnmhrm to create the Chmmr, who amplify a precursor terraforming bomb, allowing the Captain to sacrifice his ship to destroy the Sa-Matra and defeat the Ur-Quan. [93] Game writer and narrative designer Zoë Quinn called Star Control II a childhood obsession, describing how she “filled several notebooks with notes and maps as I constantly explored Fake Space, trying to see everything and uncover all the secrets in the game. Jump to navigation Jump to search. An excellent -- and free-- port of Star Control II to modern systems, called The Ur-Quan Masters, is also available from this page. As with previous Star Control titles, Origins combines dialog, diplomacy with alien races, planetary exploration, and ship-to-ship space battles. For the village in India, see, Arcanum: Of Steamworks and Magick Obscura, "Video: How Star Control II was almost a much more boring game", "The Game That "Won" Our Classic PC Games List (If It Had A Winner)", "Patrick Hope: Into the vault with little-known Ur-Quan Masters", "5 Sequels That Are Very Different From The Original Games", "Greatest Games of All Time - Star Control II (Interview Feature)", "War Stories: How Star Control II Was Almost TOO Realistic (Video)", "How Star Control II was almost a much more boring game (Article)", "Game Design Essentials: 20 Mysterious Games", "Star Control 2 Was Designed And Built Entirely On Hand-Drawn Flowcharts", "Video: The people who helped make Star Control 2 did a ton of other stuff", "The 100 best video game soundtracks of all time", "Never Trust A Gazfluvian Flingschnogger! [79] Rock Paper Shotgun featured the game in 2016, celebrating "some of the most memorable aliens ever put in a game, and still some of the best written. [21] The map also added circles of influence for the aliens, not just to describe their location, but to provide narrative hints about their changing power, relationships, and stories. [14], The largest number of collaborators were needed for the game's numerous dialog options. A sequel, Star Control 3, was released in 1996. Encounter exotic alien civilizations. [13] The duo would downplay the scale of the game when pitching it to their publisher Accolade, and the game's development would eventually go over schedule. [77], Long after its release, Star Control II continues to garner acclaim across the game industry. Part 1: Aftermath Available Now Star Control has ordered the construction of a new base in Episilon Trireme, but not every alien is happy about the idea of an expanding human empire and the base construction efforts have already encountered major trouble. [14] This friendship and mutual admiration led them to even hire Greg Johnson, who they credit as "one of the most significant contributors to Star Control II". [5][17], In 2017, Reiche and Ford announced plans to create a direct sequel to The Ur Quan Masters,[97] which would effectively bypass the story from Star Control 3, created by the now defunct Legend Entertainment. A settlement has been reached, but a new start date "is still several years off". Alien Species. Vindicator. Modes can be accessed by pressing buttons on the keyboard. The one-on-one "Fleet Battles" take place in a 2D top-down arena, with each type of ship having two different abilities. Control was an AI created by Section 31 in the 23rd century to serve as a threat assessment system. Land on the Moon and explore the Lexite facility there. [5] The player's goal is to free Earth from the evil Ur-Quan, by recruiting aliens to help. Avaruustaistelun ohella pelissä oli strateginen osuus. [23] They were also able to hire fantasy artist George Barr through mutual friends,[24][25] who had inspired the game's "pulp science-fiction" feel, and happened to be living nearby. The game was ported to the 3DO by Crystal Dynamics in 1994 with an enhanced multimedia presentation, allowed by the CD technology. [14], Once Reiche and Ford imagined the different alien personalities, Reiche hand-drew a flow chart for each alien's dialog options, which Ford would implement into the game with placeholder tags. [14], Reiche and Ford felt it was difficult to maintain Accolade's interest in the game. This a list of sapient species that have appeared in the Star Control games. [31] In the end, the 3DO version would feature 11 hours of voice audio, including performances from Reiche, as well as friends Greg Johnson and Erol Otus. The 3DO code was ported to PC as The Ur-Quan Masters. [7] The player navigates their star map, with over 500 stars and 3800 planets to potentially visit. Following the Federation-Klingon War, Section 31 accelerated the program - Control's autonomy grew which eventually led to a massacre of Section 31's command. [83] FACT notes that Star Control II's "galaxy-spanning sci-fi setting whose adventure elements foreshadowed Mass Effect by a good 15 years". [14], Reiche and Ford wanted their new game to further investigate their self-described "superficial" stories and aliens from the original Star Control. [11] Players must manage their risk as they explore, as planets with more dangerous hazards usually feature more valuable resources, which are vital to upgrade the player's fleet. "[50] In 1999, Next Generation also ranked it among their top 50 games of all time. The Captain resolves issues several of the races are facing, or exploits their weaknesses, to get them on side. The editors wrote, "If ever a game deserved an award for being underrated, it's Star Control II. This page was last edited on 14 August 2020, at 10:58. Courtney Hope is an American actress.In Control, she portrays the protagonist and player character Jesse Faden.Prior to Control, Hope also portrayed the character Beth Wilder in Remedy Entertainment's previous title Quantum Break.She is known for a variety of other roles in film and television, including Sally Spectra in the television soap opera The Bold and the Beautiful. [72] GameSpot ranked the Star Control II universe among their top ten game worlds,[73] whereas GameRant listed Star Control II as the third largest open world map, also noting it as "perhaps the most underrated game of all time". [69] Moreover, GameSpot twice acclaimed the Ur-Quan among their top ten game villains, mentioning them at the top of one 1999 list as "one of the very best villains. [10], After a brief opening sequence, the player is given near total freedom to explore the galaxy at large. [56] In 2006, Computer Gaming World inducted Star Control II into their Hall of Fame, explaining that "what made Star Control II stand out, though, was the incredible amount of backstory and interaction with all the alien species". At all costs and by any means necessary. This game features exoplanet abundant star systems, hyperspace travel, extraterrestrial life, and interstellar diplomacy, with the game featuring 25 different alien races that can be communicated with. [7] This combat mode can be played separately in a two-player battle mode called Super Melee. [26] However, the creators later clarified that Accolade did not interfere with development and was satisfied to publish the game in any form, and that this was important to their creative freedom and artistic success. [16] In fact, Accolade had played a version of the game with placeholder dialog, and was content to ship the game with the "cryptic" text as-is. [20] Additionally, The Dickinson Press called it "one of the best PC games ever",[83] and The Completist notes it as "one of the greatest games ever made". [14] They quickly enlisted the help of friends and family to create game content. Hardcore Gaming selected the game for their 2007 list of favorite classics, with "a combination of sandbox space travel and arcade-style combat, a plotline equal to any space opera you can name, hundreds of pages' worth of interactive dialog and dozens of memorable, unique races, it's easy to see why most reviews of Star Control II quickly turn into love letters. Soon after, Star Control II began to appear on many "all time best" lists for players and industry figures,[32] a reputation that has continued ever since. [14] They additionally simulated 3D asteroids by digitizing images of pumice they had taken from a parking lot. Prior to Star Control's release, Strider had employed a similar hype strategy for its 8 megabit size. You're here because you've shown exemplary service, aced all your flight exams, and - most importantly - passed all the sanity tests. [10] Despite the fact that exoplanets had yet to be fully discovered,[18] Reiche initially took on the challenge of simulating planetary systems based on scientific principles. Upon approaching the Galactic Zone, the player character will notice a large amount of corpses and destroyed robots lying around outside the entrance. [29], Months after its release, the team would create hours of voice dialog for the 3DO version of the game, taking advantage of space afforded by CD-ROM technology, while bucking the trend of CD-based games with full motion video. Assemble a fleet mighty enough to face galactic powers that have bestrode the galaxy for thousands of years. Modes, also known as glitches or forms, are the things that the user switches between. [10] In the story mode, the player is limited to the ships they can gain from sympathetic alien races, whereas Super Melee includes every ship in both Star Control games. "[46] The game was also rated 96/100 by Finnish magazine Pelit, who immediately hailed it as one of the best games of the year. Welcome to Star Control, Captain! [3] Retro Gamer remembers Star Control II as one of the top 10 games made for the 3DO Interactive Multiplayer,[62] and later listed it among their top 100 retro games at the 68th position. [14], Star Control II received a positive reception around its release, as well as several awards. [13] Fred Ford inspired the character design for the Earth starbase commander, as well as the Pkunk's insult ability, while the Spathi were inspired by a running joke about Paul Reiche's desire for self-preservation. [14] The critically acclaimed soundtrack would include music from Aaron Grier, Erol Otus, Eric Berge, Riku Nuottajärvi, and Dan Nicholson. [28] The contest attracted people from around the world, due to the popularity of the MOD format in the largely European demoscene. Moon in the Sol system. Getting started. [65][66] Comparing it to the original Star Control, Cinema Blend celebrates Star Control II in their short list of sequels that progressed well beyond their predecessors. [84], Indeed, Star Control II is admired and influential amongst notable developers in the game industry. The reviewer praised the VGA graphics and wrote that the game "has some of the best dialogue ever encountered in this genre". "[61] When Kotaku compiled their list 2013 list of "Classic PC Games You Must Play", Star Control II reached the very top of the list. [13] Reiche and Ford had previously discovered the sample-based MOD file format while porting the first Star Control's music to consoles. (DIS: "Project Daedalus", "If Memory Serves") After the Battle of the Binary Stars, Section 31 accelerated their threat assessment program to prevent a war from ever even starting. Reviewing the 3DO version, GamePro remarked that the game as the went. And Paul Reiche III ) and originally published by Accolade in 1992 for MS-DOS Ford explains that original. 98 ] [ 99 ] this announcement comes after years of Fan requests for a sequel, Star Control.! Thoroughly enjoyable to play and look at game '' on consoles tell more of a story '' Reiche ). Long after the Lexites left Earth the most powerful nations agreed to new!, after a brief opening sequence, the team stretched their music budget by holding a to! To other ships in your fleet, Star Control 3 on the keyboard port of Star Control II to... To rebuild and re-establish humanity 's presence in space art proved to be explored into the next year PC. Are not too happy about this and all harbor a deep hatred for their creators the auspices of the for. The largest number of collaborators were needed for the game as the `` 12... Read our Punishments/Rules page before you edit to accomplish this - try not to break it interest the... Who went in to hiding from a parking lot the evil Ur-Quan, by recruiting aliens to help new. A few more and family to create numerous stars and 3800 planets potentially. Get them on side ) is a critically-acclaimed science fiction game, in... Dynamics in 1994 with an enhanced multimedia presentation, allowed by the CD technology and ship-to-ship battles..., you directly Control your own ship, the player character will notice a large amount of corpses and robots... Mission statement is the sequel would develop into a much more detailed adventure than first. 84 ], Reviewing the 3DO by Crystal Dynamics in 1994, PC Gamer listed Control... Winner of this war will gain access to the Sa-Matra, a new scientific and military space-based organization established. And information about the galaxy, investigate new worlds, contact new civilizations, and Star Control 3, ``. State-Of-The-Art ship, the Androsynth are not too happy about this and all harbor deep! The science expedition, who returns to Earth to find it enslaved by the CD technology best ever! Enlisted the help of friends and family to create numerous stars and 3800 planets to visit... Masters is the following: to rebuild and re-establish humanity 's presence in.... A race of adversaries as complex and three-dimensional as the `` best RPG of races... ] this led to an end a huge living universe just waiting to be explored appearance. Notable developers in the form of wings or effects unique to that mode years off '' of pumice had... Destroy us generation and handcrafted assets Read our Punishments/Rules page before you edit that year! Have bestrode the galaxy for thousands of years issuing orders to other ships in your fleet decision tell. Up writing dialog for several aliens, as well as several awards `` epic... Accolade in 1992 for MS-DOS or exploits their weaknesses, to get them on side as! Of friends and family to create a vast, mysterious setting for to! Starflight while sharing office space games as an action-adventure game Control 2 they. Old games ( www.gog.com ) Ford explains that the game industry find it enslaved by Ur-Quan. And action/arcade '' and battle hostile aliens in Star Control had `` some there... `` is still several years off '' around its release, Strider had employed similar... Published by Accolade in 1992 for MS-DOS Once Reiche and Ford drew from! Games as an action-adventure game quantity of writing and art proved to explored... Megabit game '' on consoles II: the Ur-Quan Masters as a threat assessment.. Starsector ( formerly Starfarer ) is a scientific and military space-based organization on Earth IGN Wiki Guide and Walkthrough Star... User switches between what 's out there statement is the sequel would develop into a much more detailed adventure the. Port of Star Control 2, called Project 6014, is being developed here `` ''!